Showing posts with label digital_tools. Show all posts
Showing posts with label digital_tools. Show all posts

Thursday, February 11, 2010

To the ever growing list of computer interfaces now infesting our bodies like viral prosthetic limbs, you can add another, one that's far less arthritic than a keyboard, less prosaic than a tablet/stylus combo, and while without that technolicious sheen of a multi-touch screen is nevertheless as immersive and unconventional as one can get.

And that's mud.

Mud Tub


Writes Thomas Gerhardt:

By sloshing, squishing, pulling, punching, etc, in a tub of mud (yes, wet dirt), users control games, simulators, and expressive tools; interacting with a computer in a new, completely organic, way. Born out of a motivation to close the gap between our bodies and the digital world, the Mud Tub frees the traditional computer interaction model of it’s rigidity, allowing humans to use their highly developed sense of touch, and creative thinking skills in a more natural way.


Gerhardt further describes how this interface might work.

Where the Mud Tub differs from [other experimental interfaces] is its use of a richly textured organic substance that takes advantage of human ingenuity and complex sensory ability; pioneering a new open-ended interaction typology where prescriptive goals are centered around states, rather than specific user manipulation. I.e., instead of having a user click a mouse button with their pointer finger, or gesture with two fingers in a specific way, he or she is simply asked to create a state in the Mud Tub surface, which can be accomplished in any manner of ways, including digging, molding, pressing, piling, etc. This creates a “buffer” between physical user action and digital result that allows for user improvisation and makes the system inherently adaptable.


So can we soon tweet by playing in the mud? Our tweets will just be gibberish, meaning there won't be much difference from the norm.

When might we expect to be able to go to our neighborhood park, find a patch of wet or merely damp earth, plug in our iPad and update our blog, all the while using the soil for power?

Can we use our (muddy) backyard garden to create a digital 3D model of our next landscape project?

Mud Tub


We're reminded here of David Gissen's chapter on mud in his marvelous book Subnature. Mud, he writes, is “a type of unstable ground that must be overcome in the construction of foundations. In the development of modern cities, rather than discussing mud as something wanted or desirable, it was identified as the product of poor drainage and ineffective engineering.” It “signifies a type of failed engineering” and “operates against modern concepts of circulation; it slows the city down like slush.”

[T]he development of ideas about mud is intimately related to the rise of modern economies, industrialization, urbanization, and the birth of the modern state. Mud has run counter to virtually all of these formations. When economic prospects went bad, in a sense, they turned into mud (or dust); urban routes were slowed, and mud infiltrated all manner of economic enterprises, from farms to mines.


It's interesting, then, that Gerhardt is using mud to facilitate communication, enable commerce and bridge distances. By lessening the disconnect between our physical bodies and our network identities, this mud liberates rather than bog us down. Rather than neutralize the city, mud is seen as engendering community, virtual or otherwise.

Tuesday, August 11, 2009

Soil Maps of Africa


GlobalSoilMap.net is a project started by a consortium of soil scientists to create a digital soil survey map of the entire world. It's a wildly fantastic undertaking, one which aims to provide an easily accessible tool to address nothing less than the most challenging global issues of our time: food security, climate change, environmental degradation, water scarcity and threatened biodiversity.

As avowed addicts of soil maps, we couldn't resist posting some of the gorgeous maps from the site. The maps we have selected, however, are the fading, dusty, conventional kinds — probably those saved from disintegration in some corner filing cabinets of some windowless office of some civil servant and then scanned and archived to help produce the next generation maps.

Specifically, we chose the ones of Africa, because these beautiful abstractions of geology often mask less beguiling ground conditions. In the case of Zimbabwe, its soil maps provide an illustrative history lesson on its colonial past (white farmers settled on the most productive polygons while black farmers were gerrymandered to less productive tendrils and globules) and also on its post-colonial hangover (those same polygons, tendrils and globules are the sites of violent land redistributions under Mugabe). In the case of Ethiopia and Sudan: famine, drought-induced genocide and harrowing stories of displacement.

Soil Maps of Africa


Soil Maps of Africa


Soil Maps of Africa


Soil Maps of Africa


Soil Maps of Africa


Soil Maps of Africa


Once finished, the digital soil maps will be freely available and web-accessible.

Tuesday, June 26, 2007

Paul Torrens


Paul Torrens is someone after our hearts, for he has developed a realistic computer 3D model that can predict crowd behavior in various spatial configurations.

It can simulate, for instance, how people navigate through busy city streets, shoppers through urban shopping centers, and tourists through unfamiliar landscapes.

Paul Torrens


For the greenish, this has obvious practical applications. According to a press release from Arizona State University, “the project will develop simulations to explore avenues of sustainability in downtown settings, such as how cities can promote walking as an alternative to driving, and how pedestrian flow can be better integrated with transit-oriented development.”

Paul Torrens


Of course, you can also use the 3D model to simulate far less quotidian, obscenely more interesting scenarios.

“The goal of this project is to develop a reusable and behaviorally founded computer model of pedestrian movement and crowd behavior amid dense urban environments, to serve as a test-bed for experimentation,” says Torrens. “The idea is to use the model to test hypotheses, real-world plans and strategies that are not very easy, or are impossible to test in practice.”

Such as the following: 1) simulate how a crowd flees from a burning car toward a single evacuation point; 2) test out how a pathogen might be transmitted through a mobile pedestrian over a short period of time; 3) see how the existing urban grid facilitate or does not facilitate mass evacuation prior to a hurricane landfall or in the event of dirty bomb detonation; 4) design a mall which can compel customers to shop to the point of bankruptcy, to walk obliviously for miles and miles and miles, endlessly to the point of physical exhaustion and even death; 5) identify, if possible, the tell-tale signs of a peaceful crowd about to metamorphosize into a hellish mob; 6) determine how various urban typologies, such as plazas, parks, major arterial streets and banlieues, can be reconfigured in situ into a neutralizing force when crowds do become riotous; and 7) conversely, figure out how one could, through spatial manipulation, inflame a crowd, even a very small one, to set in motion a series of events that culminates into a full scale Revolution or just your average everyday Southeast Asian coup d'état — regime change through landscape architecture.

Paul Torrens


Or you quadruple the population of Chicago. How about 200 million? And into its historic Emerald Necklace system of parks, you drop an al-Qaeda sleeper cell, a pedophile, an Ebola patient, an illegal migrant worker, a swarm of zombies, and Paris Hilton. Then grab a cold one, sit back and watch the landscape descend into chaos. It'll be better than any megablockbuster movie you'll see this summer.

Equally plausible, Chicago does not suffer total critical system failure. In fact, the built environment is surprisingly malleable, so very accommodating to a wide range of extreme radical transformations, that the city actually thrives during this catastrophe and in the end successfully expels the intruders. Far from being a vector of apocalypses, cities will save the world.

In any case, the resulting video from the simulation will be entered into a film festival near you.


The Kumbh Mela Array
Reconfiguring the Jamarat Bridge
The vortex
Advertisement: Crowd Dynamics Ltd.
The Parkless Park Resurfaces
The Parkless Park
Counting Crowds


Subtopia: Urbanization of Panic
City of Sound: Robert Krulwich

 

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